/* * melisma - extensible and scriptable audio engine * Copyright (C) 2026 Ludvig Gunne Lindström * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include #include #include "melisma.h" #include "mutil.h" #define BUFFER_TYPENAME "buffer" enum mode {CAPTURE,PLAYBACK,IDLE}; struct buffer { ml_channel *chan; enum mode mode; double phase; double speed; size_t len; size_t cap; float data[]; }; static size_t capture(struct buffer *b, const float *in, size_t n) { size_t i = 0; for (; i < n; i++) { b->data[b->len++] = in[i]; if (b->len == b->cap) { b->mode = IDLE; b->phase = 0; break; } } return i; } static size_t playback(struct buffer *b, float *out, size_t n) { size_t i = 0; for (; i < n; i++) { float t = b->phase*b->len; size_t i0 = (size_t) t; size_t i1 = i0 + 1; float ip = t - i0; i0 %= b->len; i1 %= b->len; float s0 = b->data[i0]; float s1 = b->data[i1]; out[i] = s0 + ip*(s1 - s0); b->phase += b->speed/b->len; if (b->phase >= 1) { b->phase = 0; b->mode = IDLE; } } return i; } static size_t idle(struct buffer *b, float *out, size_t n) { memset(out,0,sizeof(*out)*n); return n; } static void proc(const ml_proc_args *args) { struct buffer *b = args->userp; const float *in = args->in[0]; float *out = args->out[0]; size_t n = args->nframes; while (n > 0) { size_t d; switch (b->mode) { case CAPTURE: d = capture(b,in,n); break; case PLAYBACK: d = playback(b,out,n); break; case IDLE: d = idle(b,out,n); break; } in += d; out += d; n -= d; } } static int l_init(lua_State *s) { float t = luaL_checknumber(s,1); ml_channel *src = mutil_get_channel(s,2); if (t <= 0) { luaL_error(s,"invalid buffer capacity %.2f\n",t); } size_t sr = ml_sample_rate(); size_t cap = t*sr; struct buffer *b; size_t size = sizeof(*b) + sizeof(*b->data)*cap; b = calloc(1,size); ml_node *node = ml_create_node(proc,b); ml_label_node(node,"buffer"); ml_channel *dst = ml_add_input(node); ml_connect(src,dst); b->mode = IDLE; b->len = 0; b->phase = 0; b->cap = cap; b->chan = ml_add_output(node); *(void**) lua_newuserdata(s,sizeof(void*)) = b; luaL_setmetatable(s,BUFFER_TYPENAME); return 1; } static int l_setmode(lua_State *s) { int mode_i = lua_upvalueindex(1); struct buffer *b = *(void**) luaL_checkudata(s,1,BUFFER_TYPENAME); enum mode mode = lua_tointeger(s,mode_i); b->phase = 0; b->mode = mode; if (mode == CAPTURE) { b->len = 0; } return 0; } static int l_setspeed(lua_State *s) { struct buffer *b = *(void**) luaL_checkudata(s,1,BUFFER_TYPENAME); double speed = luaL_checknumber(s,2); if (speed <= 0) { luaL_error(s,"invalid speed %.2f",speed); } b->speed = speed; return 0; } static int l_getlength(lua_State *s) { struct buffer *b = *(void**) luaL_checkudata(s,1,BUFFER_TYPENAME); size_t sr = ml_sample_rate(); lua_pushnumber(s,(float)b->len / (float)sr / b->speed); return 1; } static int l_out(lua_State *s) { struct buffer *b = *(void**) luaL_checkudata(s,1,BUFFER_TYPENAME); *(void**) lua_newuserdata(s,sizeof(void*)) = b->chan; luaL_setmetatable(s,MELISMA_OUTPUT_CHANNEL_TYPENAME); return 1; } int luaopen_melisma_buffer(lua_State *s) { /*** Audio buffer for capture/playback. local mbuffer = require 'melisma.buffer' local mevent = require 'melisma.event' local input = ... -- Create a buffer with capacity of 5 seconds -- Capture stops automatically when buffer is full. local len = 5 local buffer = mbuffer.init(input, len) -- Capture audio buffer:capture() -- Playback after capture 3 seconds mevent.schedule(3, buffer.playback, buffer) @classmod buffer */ lua_newtable(s); int tbl = lua_absindex(s,lua_gettop(s)); /*** Create an audio buffer. @static @function buffer.init @tparam channel input Input signal. @tparam number len Buffer capacity in seconds. @treturn buffer The newly created audio buffer. */ lua_pushcfunction(s,l_init); lua_setfield(s,tbl,"init"); /*** Set playback speed. @function buffer.speed @tparam number speed Playback speed. */ lua_pushcfunction(s,l_setspeed); lua_setfield(s,tbl,"speed"); /*** Get length of captured audio. @function buffer.length @treturn number Length of captured audio in seconds. */ lua_pushcfunction(s,l_getlength); lua_setfield(s,tbl,"length"); /*** Start playback mode. @function buffer.playback */ lua_pushinteger(s,PLAYBACK); lua_pushcclosure(s,l_setmode,1); lua_setfield(s,tbl,"playback"); /*** Start capture mode. @function buffer.capture */ lua_pushinteger(s,CAPTURE); lua_pushcclosure(s,l_setmode,1); lua_setfield(s,tbl,"capture"); lua_pushcfunction(s,l_out); lua_setfield(s,tbl,MUTIL_OUTPUT_CHANNEL_FUNCTION); luaL_newmetatable(s,BUFFER_TYPENAME); int mt = lua_absindex(s,lua_gettop(s)); lua_pushvalue(s,tbl); lua_setfield(s,mt,"__index"); lua_settop(s,tbl); return 1; }