/* * melisma - extensible and scriptable audio engine * Copyright (C) 2026 Ludvig Gunne Lindström * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef MAP_H #define MAP_H #include "melisma.h" #include struct map { float value; int channel; }; static void map_from_arg(lua_State *s, struct map *m, int arg) { if (lua_isnumber(s,arg)) { } if (lua_isuserdata(s,arg)) { } luaL_argerror(s,arg,"expected number or output channel"); } static float map_get(struct map *m, size_t i, const ml_proc_args *args) { return m->channel >= 0 ? args->in[m->channel][i] : m->value; } #endif